Elden Ring Shadow of the Erdtree trailer reaction – everything we learned

Well, Bandai Namco has just dropped the first trailer for Elden Ring Shadow of the Erdtree with three minutes of gameplay footage, after announcing last night that today was to be the day we finally learned more. While we may have told by leakers that the game may be coming out this week, what we in fact got was a brief look at some of the new stuff we can expect when we finally return to the Lands Between. But what did we find out, are we excited or disappointed, and more more importantly, when can we play Shadow of the Erdtree?

Shadow of the Erdtree Trailer – what we learned

Starting off with foreboding music and a subtitled voiceover it’s hard to not be impressed with what we have seen. Billed as a gameplay reveal trailer it’s fair to say we didn’t actually see any out-and-out gameplay until later in the three-minute reveal, but when we did it looked beautiful. The lighting and fire effects were especially impressive, and while it was only really snippets of fights and kill shots, it will make for some very pretty screenshots and videos.

We also got to see the new boss in town, and we won’t spoil it for you, you can see it in the vid for yourself but it is both extremely Elden Ring and nightmare-inducing.

Around three-quarters of a million were tuned in when we looked and the video now has already been watched thousands of times within minutes.

The video concluded with an advert saying if you pre-order Shadow of the Erdtree you get a  Bonus Gesture: Ring of Miquella as well as a second slide showing the Collector’s Edition with a 40-page hardcover artbook, a statue, and soundtrack all packaged in a lovely box. We will be updating this page shortly with prices and further information.

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Shadow of the Erdtree release date

So we finally have an indication of when the DLC that we have been waiting for for two years will drop. The trailer ended with the date 21st June this year with pre-orders available now.

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.

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